Rainbow Activations is a series of installations that uses colourful tapes and chalk spray to create modular and site-specific playscapes on the ground. Each activation invites children, families, and adults alike to play the mini-games sprayed on each of the yellow markers. The mini-games encourage the public to play, sing, dance, clap, listen, and observe their way through the installation, searching for hidden objects along the way. Each marker is socially-distanced, with the game’s rules sprayed on the ground next to each marker. No props or devices are needed to play the games. Simply bring along a playful mindset, pick a starting point, and let your imagination guide you through the branching paths. Rainbow Activations have been commissioned and installed in the following forms and locations: Rainbow Bird Playground – Bunjil Place Plaza Rainbow Laneway – Degraves St (as part of Moomba Festival 2021) Rainbow Paths – 4 Ballarat St, Brunswick (as part of the Assemble Papers Mind the Gap Party) This project was created in collaboration with Chad Toprak.
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Postcard Memento is an AR(G) game about uncovering memories from a lost postcard. The year is 2030. You find a postcard dated from 2020, hand-made from one lover to another. Using your special ‘memory camera’, you scan the lost postcard to reveal its embedded memories. One final puzzle remains: where is the “secret location” that the lovers were going to meet? Inspired by the Griffin and Sabine book series by Nick Bantock, Postcard Memento is a short, intimate and personal game about the power of memories and time. Lovingly crafted as a love letter to Melbourne after lockdown, Postcard Memento was made as part of the Australia Global Game Jam 2021 for the theme ‘LOST & FOUND’. Collaborators: Michelle Chen (Programming), Yi-Ling Ng (Music) and Andrew J Ryan (Sound Design).
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Street Tape Games
Freeplay Parallels 2020: Official Selection A direct response to COVID-19, Street Tape Games is a temporary installation that invites the public to play beloved street and playground games redesigned with social distancing. Using colourful social-distancing tapes to create playful markings on the ground, Street Tape Games is about reactivating public space and encouraging the community to come out and play again after lockdown. Facilitated play sessions will introduce the redesigned games to the public. Play childhood favourites such as Foursquare, Tunnelball, and What’s the Time, Mr Wolf without body contact or touch, and reconnect with your community in a fun, active, and safe way. Initially conceptualised as part of the Test Sites Online 2020 program, Street Tape Games was presented as part of the Fawkner Festa and Freeplay Independent Games Festival in 2021. The project is supported by the City of Melbourne Arts Grants and Festivals Moreland Development Program, and created in collaboration with Chad Toprak.
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Heartree is an interactive tree installation that reconnects players to the natural and Indigenous histories of Brunswick through touch, audio and play. It is a part of a bigger project called Playable City Brunswick that was completed in collaboration with the Moreland City Council and Dr. Troy Innocent. The purpose of the project is to reconnect people to the “lived experience” of Brunswick through urban play. Different soundscapes play when players physically touch the tree trunk (to feel the “heartbeat” of the tree), or the six ropes that hang from the branches. Multiple players can play Heartree simultaneously to create different layered soundscapes. Heartree plays on the idea that it is only through our connection with the land, does it reveal its past stories to us. What if every tree had a story to tell? Heartree was completed as part of my third semester studio project for the Master of Animation, Games & Interactivity program at RMIT University. Collaborators: Israel Carter (Sound Design)
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MAGI Board Game
The MAGI Board Game is a 2-4 player board game that transforms the Master of Animation, Games and Interactivity (MAGI) studios into a playful place. Players challenge and collaborate with one another through short, playful exercises. If a player lands on a Quest space, they must complete the Quest challenge before being able to progress. Quests often include the use of real-world physical space and objects in the challenge, extending play beyond the board game itself. Cheeky Chance cards also poke fun at the everyday life in the MAGI studios. The board game was completed as part of Advanced Play Design in the Master of Animation, Games & Interactivity program at RMIT University in Melbourne.
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One Hundred Ghost Stories
Freeplay Independent Games Festival Awards 2020: Finalist (Student Game Award) A book installation inspired by the One Hundred Ghost Stories experience in Japan. The popular parlour game involves sharing ghost stories with friends in a dark room filled with a hundred candles. After each frightening tale, a candle is extinguished. Upon the last candle going out, a spirit is said to be summoned. The aim of my studio project was to recreate this experience in the form of a light projection to transport the user into “another world”. I created and animated three of the ghost stories: Okiku (the ghost in the well); Koheiji (the ghost from the swamp); and Oiwa (the ghost in the lantern). Using the Leap Motion as a tracking device, the installation invites the user to extinguish the candle flame after every animation, before releasing a myriad of ghosts in a climatic ending. The installation was completed as part of my first semester studio project for the Master of Animation, Games & Interactivity program at RMIT University. It was showcased to the public at the MAGI EXPO 2019 in Melbourne (Australia) and the Connexions: Video Games and Virtual Reality exhibition in Strasbourg (France). Collaborators: Frances Inguillo (Sound Design)
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A presentation to Corporate Executive to learn more about Innovate, our in-house innovation program. Covering the history, process and successes of the program in just twenty minutes, I needed something that was quick to engage and visually stunning to attract a tough and time-poor audience. Starting with a familiar narrative to hook the audience in, followed by compelling black-and-white images and embedded multimedia, I ended the presentation with a gift for each Corp Ex member – a custom-made Innovation Kit that they could takeaway with them. As the project lead, I designed, created and coordinated this showcase from start to finish, including: Conceptualising showcase ideas with the Innovate team (my subject matter experts) Designing the overall visual style Developing the presentation slides Coordinating and art-directing our in-house graphic design team on producing the kit and various materials Presenting the showcase to CorpEx and other staff Corporate Executive was highly impressed, with the Director General commenting it was one of the best presentations he’s seen. Through positive word-of-mouth, I was requested to present to other key staff members within the department. Work completed while employed by the Department of Communities.
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Campfire is a personal storytelling experience I created back in August 2017. The idea behind Campfire is to share ideas, knowledge and experiences through storytelling. Like people gathering around a campfire, each person at a Campfire event has the opportunity to tell an informal, 4-6 minute story of their choice – it could be a funny anecdote, a lesson learnt, a life-changing experience – anything that can educate, persuade and inspire others. As the lead on this project, I coordinated, designed and created: A brand identity for Campfire A pitch document A half-day Campfire event for my team An online article to promote the experience with other staff A Campfire Kit for others to run their own event (includes instructions, email and agenda templates, presentation slides, timer signs, presenter notes, forms, etc.) A website on the intranet A video portal with recorded Campfire talks An infographic with results from the team survey Watch my talk: Level Up: The Quest to Find My Treasure Chest My team’s response to Campfire was overwhelmingly positive, and overall it was a wonderful team-building opportunity. The event inspired other staff to create their own Campfire events. Work completed while employed by the Department of Communities.
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