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PaintMixer 3000

Made in 24 hours for an online game jam, PaintMixer 3000 is a 2-player alternative controller game where each player has to mix red, green, and blue colours to match a randomly generated base colour. Inspired by the infamous TikTok paint-mixing videos, PaintMixer 3000 is not just about accuracy, but also having fun when players are way off the mark. Not only do players have to match colours from memory, but also do it blind – the paint buckets are “hidden” while players are mixing colours, and only revealed in a final hilarious showdown. Who will match their paint bucket closest to the target colour? PaintMixer 3000 was first showcased as part of the Talking Heads #09 – 藝術 X 遊戲 Art X Arthouse Games and Playful Media event run by Cultural Masseur from Hong Kong and A MAZE. from Berlin. Created in collaboration with Chad Toprak for the A MAZE. @ Home – Alt.Ctrl Online Game Jam 2021.
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Rainbow Activations

Rainbow Activations is a series of installations that uses colourful tapes and chalk spray to create modular and site-specific playscapes on the ground. Each activation invites children, families, and adults alike to play the mini-games sprayed on each of the yellow markers. The mini-games encourage the public to play, sing, dance, clap, listen, and observe their way through the installation, searching for hidden objects along the way. Each marker is socially-distanced, with the game’s rules sprayed on the ground next to each marker. No props or devices are needed to play the games. Simply bring along a playful mindset, pick a starting point, and let your imagination guide you through the branching paths. Rainbow Activations have been commissioned and installed in the following forms and locations: Rainbow Bird Playground – Bunjil Place Plaza Rainbow Laneway – Degraves St (as part of Moomba Festival 2021) Rainbow Paths – 4 Ballarat St, Brunswick (as part of the Assemble Papers Mind the Gap Party) This project was created in collaboration with Chad Toprak.
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Postcard Memento

Postcard Memento is an AR(G) game about uncovering memories from a lost postcard. The year is 2030. You find a postcard dated from 2020, hand-made from one lover to another. Using your special ‘memory camera’, you scan the lost postcard to reveal its embedded memories. One final puzzle remains: where is the “secret location” that the lovers were going to meet? Inspired by the Griffin and Sabine book series by Nick Bantock, Postcard Memento is a short, intimate and personal game about the power of memories and time. Lovingly crafted as a love letter to Melbourne after lockdown, Postcard Memento was made as part of the Australia Global Game Jam 2021 for the theme ‘LOST & FOUND’. Collaborators: Michelle Chen (Programming), Yi-Ling Ng (Music) and Andrew J Ryan (Sound Design).
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Street Tape Games

Freeplay Parallels 2020: Official Selection A direct response to COVID-19, Street Tape Games is a temporary installation that invites the public to play beloved street and playground games redesigned with social distancing. Using colourful social-distancing tapes to create playful markings on the ground, Street Tape Games is about reactivating public space and encouraging the community to come out and play again after lockdown. Facilitated play sessions will introduce the redesigned games to the public. Play childhood favourites such as Foursquare, Tunnelball, and What’s the Time, Mr Wolf without body contact or touch, and reconnect with your community in a fun, active, and safe way. Initially conceptualised as part of the Test Sites Online 2020 program, Street Tape Games was presented as part of the Fawkner Festa and Freeplay Independent Games Festival in 2021. The project is supported by the City of Melbourne Arts Grants and Festivals Moreland Development Program, and created in collaboration with Chad Toprak.  
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I Spy in the Dark

Remember those childhood times when we would read books under our bed covers with a flashlight? I Spy in the Dark is a physical hidden object game that tries to capture that same feeling of childhood wonder. Inspired by the original ‘I Spy’ book series, this game prototype is played in the dark with a torch. As the player reads a custom-designed storybook, they are prompted to find hidden objects within a paper diorama using their torch. The story is about a witch named Penelope Nightflower, who needs to collect five different animal sounds in the forest to complete her magical spell. Created for the Make Things Interactive elective course as part of my Master in Animation, Games & Interactivity degree at RMIT University. Collaborators: Chad Toprak (Storybook)
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Sashiko

Featured on ABC Radio National program, Life Matters. Listen to our radio interview. Sashiko is a meditative sewing game based on the Japanese form of decorative stitching to reinforce or repair old and worn clothing, making it stronger and warmer. Players have to physically sew using a needle and thread on a custom-made sewing circuit board, following the geometric patterns displayed in the game. There is no time limit and there is no right or wrong. Players can choose to replicate the displayed pattern, or create their own. The sewing board is an alternative controller made from cardboard, denim and the Makey Makey. Sashiko was made as part of the 10th Melbourne Global Game Jam in 2020 in response to the theme REPAIR. The game was showcased to the public at the Community Play Party on 18 February 2020 at the South Melbourne Town Hall. Collaborators: Tabitha Leimonis (Programmer); Caitlin Hopwood (Sound Design)
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MAGI Board Game

The MAGI Board Game is a 2-4 player board game that transforms the Master of Animation, Games and Interactivity (MAGI) studios into a playful place. Players challenge and collaborate with one another through short, playful exercises. If a player lands on a Quest space, they must complete the Quest challenge before being able to progress. Quests often include the use of real-world physical space and objects in the challenge, extending play beyond the board game itself. Cheeky Chance cards also poke fun at the everyday life in the MAGI studios. The board game was completed as part of Advanced Play Design in the Master of Animation, Games & Interactivity program at RMIT University in Melbourne.
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Jump Jump Band

Jump Jump Band is a Kinect-controlled, co-op rhythm game inspired by the traditional playground game, skipping. Players need to physically jump to the beats of the music and work together to get the highest score possible. The aim of this studio project was to try and capture the physical movement and social interaction present in group skipping into an interactive experience enabled by digital technologies. Each player plays a junkyard musical instrument. Players work together jumping to the right beats, in order to successfully “perform” the piece of music. This game was completed as part of my second semester studio project for the Master of Animation, Games & Interactivity program at RMIT University in Melbourne, and showcased to the public at the MAGI EXPO 2019. Collaborators: Tom Aylett (Sound Design)  
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