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PaintMixer 3000

Made in 24 hours for an online game jam, PaintMixer 3000 is a 2-player alternative controller game where each player has to mix red, green, and blue colours to match a randomly generated base colour. Inspired by the infamous TikTok paint-mixing videos, PaintMixer 3000 is not just about accuracy, but also having fun when players are way off the mark. Not only do players have to match colours from memory, but also do it blind – the paint buckets are “hidden” while players are mixing colours, and only revealed in a final hilarious showdown. Who will match their paint bucket closest to the target colour? PaintMixer 3000 was first showcased as part of the Talking Heads #09 – 藝術 X 遊戲 Art X Arthouse Games and Playful Media event run by Cultural Masseur from Hong Kong and A MAZE. from Berlin. Created in collaboration with Chad Toprak for the A MAZE. @ Home – Alt.Ctrl Online Game Jam 2021.
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Postcard Memento

Postcard Memento is an AR(G) game about uncovering memories from a lost postcard. The year is 2030. You find a postcard dated from 2020, hand-made from one lover to another. Using your special ‘memory camera’, you scan the lost postcard to reveal its embedded memories. One final puzzle remains: where is the “secret location” that the lovers were going to meet? Inspired by the Griffin and Sabine book series by Nick Bantock, Postcard Memento is a short, intimate and personal game about the power of memories and time. Lovingly crafted as a love letter to Melbourne after lockdown, Postcard Memento was made as part of the Australia Global Game Jam 2021 for the theme ‘LOST & FOUND’. Collaborators: Michelle Chen (Programming), Yi-Ling Ng (Music) and Andrew J Ryan (Sound Design).
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I Spy in the Dark

Remember those childhood times when we would read books under our bed covers with a flashlight? I Spy in the Dark is a physical hidden object game that tries to capture that same feeling of childhood wonder. Inspired by the original ‘I Spy’ book series, this game prototype is played in the dark with a torch. As the player reads a custom-designed storybook, they are prompted to find hidden objects within a paper diorama using their torch. The story is about a witch named Penelope Nightflower, who needs to collect five different animal sounds in the forest to complete her magical spell. Created for the Make Things Interactive elective course as part of my Master in Animation, Games & Interactivity degree at RMIT University. Collaborators: Chad Toprak (Storybook)
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Heartree

Freeplay Independent Games Festival Awards 2021: Finalist (Experimental Game Award) Heartree is an interactive tree installation that reconnects players to the natural and Indigenous histories of Brunswick through touch, audio and play. It is a part of a bigger project called Playable City Brunswick that was completed in collaboration with the Moreland City Council and Dr. Troy Innocent. The purpose of the project is to reconnect people to the “lived experience” of Brunswick through urban play. Different soundscapes play when players physically touch the tree trunk (to feel the “heartbeat” of the tree), or the six ropes that hang from the branches. Multiple players can play Heartree simultaneously to create different layered soundscapes. Heartree plays on the idea that it is only through our connection with the land, does it reveal its past stories to us. What if every tree had a story to tell? Heartree was completed as part of my third semester studio project for the Master of Animation, Games & Interactivity program at RMIT University. Collaborators: Israel Carter (Sound Design)
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Sashiko

Featured on ABC Radio National program, Life Matters. Listen to our radio interview. Sashiko is a meditative sewing game based on the Japanese form of decorative stitching to reinforce or repair old and worn clothing, making it stronger and warmer. Players have to physically sew using a needle and thread on a custom-made sewing circuit board, following the geometric patterns displayed in the game. There is no time limit and there is no right or wrong. Players can choose to replicate the displayed pattern, or create their own. The sewing board is an alternative controller made from cardboard, denim and the Makey Makey. Sashiko was made as part of the 10th Melbourne Global Game Jam in 2020 in response to the theme REPAIR. The game was showcased to the public at the Community Play Party on 18 February 2020 at the South Melbourne Town Hall. Collaborators: Tabitha Leimonis (Programmer); Caitlin Hopwood (Sound Design)
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MAGI Board Game

The MAGI Board Game is a 2-4 player board game that transforms the Master of Animation, Games and Interactivity (MAGI) studios into a playful place. Players challenge and collaborate with one another through short, playful exercises. If a player lands on a Quest space, they must complete the Quest challenge before being able to progress. Quests often include the use of real-world physical space and objects in the challenge, extending play beyond the board game itself. Cheeky Chance cards also poke fun at the everyday life in the MAGI studios. The board game was completed as part of Advanced Play Design in the Master of Animation, Games & Interactivity program at RMIT University in Melbourne.
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Jump Jump Band

Jump Jump Band is a Kinect-controlled, co-op rhythm game inspired by the traditional playground game, skipping. Players need to physically jump to the beats of the music and work together to get the highest score possible. The aim of this studio project was to try and capture the physical movement and social interaction present in group skipping into an interactive experience enabled by digital technologies. Each player plays a junkyard musical instrument. Players work together jumping to the right beats, in order to successfully “perform” the piece of music. This game was completed as part of my second semester studio project for the Master of Animation, Games & Interactivity program at RMIT University in Melbourne, and showcased to the public at the MAGI EXPO 2019. Collaborators: Tom Aylett (Sound Design)  
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One Hundred Ghost Stories

Freeplay Independent Games Festival Awards 2020: Finalist (Student Game Award) A book installation inspired by the One Hundred Ghost Stories experience in Japan. The popular parlour game involves sharing ghost stories with friends in a dark room filled with a hundred candles. After each frightening tale, a candle is extinguished. Upon the last candle going out, a spirit is said to be summoned. The aim of my studio project was to recreate this experience in the form of a light projection to transport the user into “another world”. I created and animated three of the ghost stories: Okiku (the ghost in the well); Koheiji (the ghost from the swamp); and Oiwa (the ghost in the lantern). Using the Leap Motion as a tracking device, the installation invites the user to extinguish the candle flame after every animation, before releasing a myriad of ghosts in a climatic ending. The installation was completed as part of my first semester studio project for the Master of Animation, Games & Interactivity program at RMIT University. It was showcased to the public at the MAGI EXPO 2019 in Melbourne (Australia) and the Connexions: Video Games and Virtual Reality exhibition in Strasbourg (France). Collaborators: Frances Inguillo (Sound Design)
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Information Security

LearnX Impact Awards 2017 Gold Winner (Best Induction/Onboarding Project category) An online course about information security structured like a “Choose Your Own Adventure” game. All new staff have to learn about information security as part of their induction. We found that staff often overlook this topic due to its dry nature. The solution was to put a fun and humourous spin to it. We structured the content as scenarios or “cases” that revolved around Steve, a fictional character. As Steve fumbles his way through various work situations, the learner has to help Steve make the right choices in order to keep his information secure. I led and managed this project from concept to production. This included: Collaboration with subject matter experts (staff from ICT) Establishing a learner sequence Developing story ideas and branching options Scripting the content for online delivery Storyboarding Creating the media assets Prototyping and building Testing and launch All production was done in-house, and the course launched to positive feedback. Staff were instantly engaged with the plight of Steve, and the course was adapted for use across the whole of Department of Communities. The course, as part of an induction suite, won Gold at the LearnX Impact Awards 2017. Work completed while […]
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Compass Learning Management System

The Housing Authority changed to a new learning management system called Compass in 2015. As part of the change, we needed a suite of learning resources and promotional material to distribute to staff. We wanted a visual style that was fun, colourful and bold – a huge contrast to the corporate branding staff was used to seeing. The style needed to align with the Compass logo. I was in charge of designing, creating and implementing a consistent visual style across all content, including: A short promotional video/animation for the launch of Compass A series of interactive online tutorials aimed at both learners and managers A series of booklets with step-by-step instructions on how to use the system Work completed while employed by the Housing Authority. (Contact Helen for preview password)
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