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MAGI Board Game

The MAGI Board Game is a 2-4 player board game that transforms the Master of Animation, Games and Interactivity (MAGI) studios into a playful place. Players challenge and collaborate with one another through short, playful exercises. If a player lands on a Quest space, they must complete the Quest challenge before being able to progress. Quests often include the use of real-world physical space and objects in the challenge, extending play beyond the board game itself. Cheeky Chance cards also poke fun at the everyday life in the MAGI studios. The board game was completed as part of Advanced Play Design in the Master of Animation, Games & Interactivity program at RMIT University in Melbourne.
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Jump Jump Band

Jump Jump Band is a Kinect-controlled, co-op rhythm game inspired by the traditional playground game, skipping. Players need to physically jump to the beats of the music and work together to get the highest score possible. The aim of this studio project was to try and capture the physical movement and social interaction present in group skipping into an interactive experience enabled by digital technologies. Each player plays a junkyard musical instrument. Players work together jumping to the right beats, in order to successfully “perform” the piece of music. This game was completed as part of my second semester studio project for the Master of Animation, Games & Interactivity program at RMIT University in Melbourne, and showcased to the public at the MAGI EXPO 2019. Collaborators: Tom Aylett (Sound Design)  
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One Hundred Ghost Stories

Freeplay Independent Games Festival Awards 2020: Finalist (Student Game Award) A book installation inspired by the One Hundred Ghost Stories experience in Japan. The popular parlour game involves sharing ghost stories with friends in a dark room filled with a hundred candles. After each frightening tale, a candle is extinguished. Upon the last candle going out, a spirit is said to be summoned. The aim of my studio project was to recreate this experience in the form of a light projection to transport the user into “another world”. I created and animated three of the ghost stories: Okiku (the ghost in the well); Koheiji (the ghost from the swamp); and Oiwa (the ghost in the lantern). Using the Leap Motion as a tracking device, the installation invites the user to extinguish the candle flame after every animation, before releasing a myriad of ghosts in a climatic ending. The installation was completed as part of my first semester studio project for the Master of Animation, Games & Interactivity program at RMIT University. It was showcased to the public at the MAGI EXPO 2019 in Melbourne (Australia) and the Connexions: Video Games and Virtual Reality exhibition in Strasbourg (France). Collaborators: Frances Inguillo (Sound Design)
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