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A Train Ride Home

A Train Ride Home is a solo role-playing game about reflecting on life, prompted by the fleeting and impermanent scenery around you as you take the train back home. Designed to be played at home or on a train. Created for A Game By Its Cover 2024, an annual game jam where participants turn a fictional cartridge art from the My Famicase Exhibition into a real thing. Originally inspired by the zenmen tenbou famicase by Kai Werder. Watch a short trailer (1 min.) about A Train Ride Home.
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Painting with Numbers

Painting with Numbers is a multiplayer spreadsheet guessing game where players recreate famous paintings using only numbers on a 5×5 grid. Made and played entirely using Google Sheets. Created for the 9-5jam.exe Game Jam, a game jam where only everyday office applications can be used (no game engines allowed!). Watch a short trailer (1 min.) about Painting with Numbers.
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Goalie Snap!

Goalie Snap! is a two-player penalty shootout game where your phone’s camera boundaries are the goal posts and the player’s head is the ball. All that is needed to play are 2 players and a smartphone with a camera. Created for Factory Reset Jam #2, a game jam where only apps pre-installed on phones can be used. Watch a short trailer (1 min.) about Goalie Snap. Collaborators: Chad Toprak
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Pirate Doodle-Doo

Pirate Doodle-Doo is a piratey co-op drawing game for 2–5 players. You and your pirate crew are in search of legendary treasure, and its map is guarded by a ferocious but sleeping dragon. To communicate without waking the dragon? You must draw like a pirate! Watch a short trailer (45 sec.) about Pirate Doodle-Doo. Made in 48 hours, Pirate Doodle-Doo was made as part of the Melbourne Global Game Jam 2024 in 2024 in response to the theme MAKE ME LAUGH. Collaborators: Chad Toprak
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Lucky Clover

Lucky Clover is a print-and-play cardgame for 2-4 players. In a game reminiscent of Dominoes and Dots and Boxes, players have to strategically flip, shift, rotate, and swap tiles to form as many lucky clovers as they can. How many lucky clovers can you find? Lucky Clover was created for A Game By Its Cover 2023, an annual game jam where participants turn a fictional cartridge art from the My Famicase Exhibition into a real thing. Originally inspired by the Lucky Clover famicase by nozakiworks. Watch a short trailer (1 min.) about Lucky Clover.
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Moonscope

Moonscope is a print-and-play memory cardgame for 2-4 players. Taking on the new role of celestial matchmaker and using your handy L-073 telescope, search for lost moons across the galaxy and connect them to lonely planets based on their unique attributes. Moonscope was created for A Game By Its Cover 2023, an annual game jam where participants turn a fictional cartridge art from the My Famicase Exhibition into a real thing. Originally inspired by the Moon Scope famicase by Ryan McKnight. The game was later exhibited as part of the Feminine Play exhibition from 4-18 October 2024 at Carlisle Street Arts Space, St Kilda Town Hall. Watch a short trailer (1 min.) about Moonscope.
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Game Design Workshops

The Game Design Workshop series introduced children, teenagers, and adults to the concepts of puzzle/game design and the wonderful world of alternative controllers. In collaboration with City of Melbourne Libraries and SIGNAL, the workshops invited participants to transform the library into an escape room and make your own game controllers from everyday materials. Co-facilitatied with Chad Toprak at the following venues: Puzzle & Game Design – Library at the Dock Alt-Ctrl Construction – Library at the Dock Invent Your Own Game Controller – SIGNAL Co-facilitator: Chad Toprak Photo credits: Dan Soderstrom, Melbourne Knowledge Week & SIGNAL
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New Games Workshops

The New Games Workshops introduced adults and children to a series of physical and outdoor games inspired by the New Games movement. From Lemon Jousting to Ninja, Cosmic Counting to Spaghetti Standoff, the idea is to celebrate togetherness and joy through shared experiences, connection, cooperation, and community building. Co-facilitating with Chad Toprak, the workshop has been presented at the following venues: Footscray Community Arts MPavilion 2022-23 City of Greater Geelong Co-facilitator: Chad Toprak Photo credit (last two photos only): Gianna Rizzo
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Quite Contrary

Freeplay Independent Games Festival Awards 2024: Finalist (Experimental Game Award) Quite Contrary is an outdoors cardgame for 1-4 players. Best played outside in a local park, garden, plaza, street or laneway, the game is about exploring and noticing your everyday environment to seek objects that best match the playful opposite prompts on each card. The game is available to play online or as a printed card deck. Made in 48 hours, Quite Contrary was made as part of the Australian Global Game Jam Online in 2022 in response to the theme DUALITY. Collaborators: Chad Toprak
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A Walk in the Bush

Created in collaboration with the National Gallery of Victoria (NGV) and the Buku-Larrŋgay Mulka Art Centre, A Walk in the Bush is a videogame based on the artworks of Ms N Yunupiŋu, and inspired by the land and sea of North-East Arnhem Land. Children are introduced to the six seasons of the Country as they walk in the bush, spot hidden animals, collect bush food, and listen to stories. A rich learning and visual experience, the game concludes under the stars. Presented as part of The Gecko and the Mermaid exhibition in the Children’s Gallery at NGV from 17 December 2021 – 25 April 2022. Game Development Team: Chad Toprak (Game Design), Helen Kwok (Animation) & Hsin Yang Ho (Programming)
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