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Transient Threads

Transient Threads is a participatory installation about unravelling your emotions. Participants are invited to reflect on their feelings in response to world events that have been happening in the last six months, and then weave their emotional journey using biodegradable tape around the six pillars of the pavilion: Courage Care Anger Fear Sadness Surprise After unravelling their emotions in the space, participants can choose to complete an intention card by writing down a simple action they can take to address those feelings. Over three days, the installation grows to become a visual snapshot of the community’s spectrum of feelings, captured one thread at a time. Presented at MPavilion Parkville from 21–23 May 2024. Collaborator: Chad Toprak Photos credit: Emma Byrnes
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Pirate Doodle-Doo

Pirate Doodle-Doo is a piratey co-op drawing game for 2–5 players. You and your pirate crew are in search of legendary treasure, and its map is guarded by a ferocious but sleeping dragon. To communicate without waking the dragon? You must draw like a pirate! Watch a short trailer (45 sec.) about Pirate Doodle-Doo. Made in 48 hours, Pirate Doodle-Doo was made as part of the Melbourne Global Game Jam 2024 in 2024 in response to the theme MAKE ME LAUGH. Collaborators: Chad Toprak
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Lucky Clover

Lucky Clover is a print-and-play cardgame for 2-4 players. In a game reminiscent of Dominoes and Dots and Boxes, players have to strategically flip, shift, rotate, and swap tiles to form as many lucky clovers as they can. How many lucky clovers can you find? Lucky Clover was created for A Game By Its Cover 2023, an annual game jam where participants turn a fictional cartridge art from the My Famicase Exhibition into a real thing. Originally inspired by the Lucky Clover famicase by nozakiworks. Watch a short trailer (1 min.) about Lucky Clover.
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Moonscope

Moonscope is a print-and-play memory cardgame for 2-4 players. Taking on the new role of celestial matchmaker and using your handy L-073 telescope, search for lost moons across the galaxy and connect them to lonely planets based on their unique attributes. Moonscope was created for A Game By Its Cover 2023, an annual game jam where participants turn a fictional cartridge art from the My Famicase Exhibition into a real thing. Originally inspired by the Moon Scope famicase by Ryan McKnight. Watch a short trailer (1 min.) about Moonscope.
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Alt-Shift-Play

Alt-Shift-Play is an exhibition of contemporary Australian independent videogames. From critical hits to rare gems, the exhibition featured over twenty playable games made by Australian independent game-makers. The exhibition aims to highlight and celebrate the alternative and ever-shifting landscape of Australian independent games for Malaysia’s game development community, game design students, families, and children. Created in partnership with the Department of Foreign Affairs and Trade and the Australian High Commission in Malaysia, Alt-Shift-Play was held at Muzium Telekom in Kuala Lumpur from 2-4 December 2022. The exhibition attracted over 2,500 attendees across the three days. For this project, my roles included: Assisting the production, installation, monitoring, and bump-out of the exhibition Designing the visual identity and branding, including website graphics, social media assets, and exhibition materials (labels, posters, banners & postcards) Editing the trailer and talk videos Preparing and facilitating a hands-on game jam workshop with participants Lead Team: Chad Toprak (Creative Producer & Curator), Helen Kwok (Visual Artist & Assistant Producer) & Hsin Yang Ho (Venue & Hardware Liaison)
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Quite Contrary

Freeplay Independent Games Festival Awards 2024: Finalist (Experimental Game Award) Quite Contrary is an outdoors cardgame for 1-4 players. Best played outside in a local park, garden, plaza, street or laneway, the game is about exploring and noticing your everyday environment to seek objects that best match the playful opposite prompts on each card. The game is available to play online or as a printed card deck. Made in 48 hours, Quite Contrary was made as part of the Australian Global Game Jam Online in 2022 in response to the theme DUALITY. Collaborators: Chad Toprak
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Rainbow Paths

Freeplay Independent Games Festival Awards 2024: Finalist (Non-Digital Game Award) Rainbow Paths is a series of installations that transforms the ground into modular and site-specific playscapes. Each activation invites children, families, and adults to play the mini-games embedded into the installation and follow the colourful branching paths. The mini-games encourage the public to play, sing, dance, clap, listen, and observe their way through the installation, searching for hidden objects and noticing the environment along the way. Each marker is socially-distanced, with the game’s rules written on each marker. No props or devices are needed to play the games. Simply bring along a playful mindset, pick a starting point, and let your imagination guide you through the branching paths. Rainbow Paths have been commissioned and installed in the following forms and locations: Rainbow Bird Playground – Bunjil Place Plaza Rainbow Laneway – Degraves St (as part of Moomba Festival 2021) Rainbow Paths – 4 Ballarat St, Brunswick (as part of the Assemble Papers Mind the Gap Party) Rainbow Paths – State Library Victoria (as part of Playable City Melbourne) Rainbow Paths: Library Edition – Elizabeth St Pop-Up Library Rainbow Paths: Dinosaur Edition – Perth Cultural Centre Rainbow Paths: Love Edition – […]
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MAGI Board Game

The MAGI Board Game is a 2-4 player board game that transforms the Master of Animation, Games and Interactivity (MAGI) studios into a playful place. Players challenge and collaborate with one another through short, playful exercises. If a player lands on a Quest space, they must complete the Quest challenge before being able to progress. Quests often include the use of real-world physical space and objects in the challenge, extending play beyond the board game itself. Cheeky Chance cards also poke fun at the everyday life in the MAGI studios. The board game was completed as part of Advanced Play Design in the Master of Animation, Games & Interactivity program at RMIT University in Melbourne.
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