Sashiko
Featured on ABC Radio National program, Life Matters. Listen to our radio interview. Sashiko is a meditative sewing game based on the Japanese form of decorative stitching to reinforce or repair old and worn clothing, making it stronger and warmer. Players have to physically sew using a needle and thread on a custom-made sewing circuit board, following the geometric patterns displayed in the game. There is no time limit and there is no right or wrong. Players can choose to replicate the displayed pattern, or create their own. The sewing board is an alternative controller made from cardboard, denim and the Makey Makey. Sashiko was made as part of the 10th Melbourne Global Game Jam in 2020 in response to the theme REPAIR. The game was initially showcased to the public at the Community Play Party on 18 February 2020 at the South Melbourne Town Hall. The project was later exhibited with an updated controller as part of the Feminine Play exhibition from 4-18 October 2024 at Carlisle Street Arts Space, St Kilda Town Hall. Collaborators: Tabitha Leimonis (Programmer); Caitlin Hopwood (Sound Design)
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One Hundred Ghost Stories
Freeplay Independent Games Festival Awards 2020: Finalist (Student Game Award) A book installation inspired by the One Hundred Ghost Stories experience in Japan. The popular parlour game involves sharing ghost stories with friends in a dark room filled with a hundred candles. After each frightening tale, a candle is extinguished. Upon the last candle going out, a spirit is said to be summoned. The aim of my studio project was to recreate this experience in the form of a light projection to transport the user into “another world”. I created and animated three of the ghost stories: Okiku (the ghost in the well); Koheiji (the ghost from the swamp); and Oiwa (the ghost in the lantern). Using the Leap Motion as a tracking device, the installation invites the user to extinguish the candle flame after every animation, before releasing a myriad of ghosts in a climatic ending. The installation was completed as part of my first semester studio project for the Master of Animation, Games & Interactivity program at RMIT University. It was showcased to the public at the MAGI EXPO 2019 in Melbourne (Australia) and the Connexions: Video Games and Virtual Reality exhibition in Strasbourg (France). Collaborators: Frances Inguillo (Sound Design)
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