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Musical Monoliths

Musical Monoliths is an interactive installation consisting of four musical pillars, each a distinct musical instrument. Players can create a harmonious musical symphony together simply by waving their hands or moving their bodies in front of the monoliths. Commissioned by City of Melbourne especially for narrm ngarrgu | Melbourne Knowledge Week 2022, the installation was presented at the Keith Murdoch Gallery at the State Library of Victoria. Across the week-long festival, nearly 3,500 participants played the installation. Collaborators: Chad Toprak Fabrication: Swinburne University’s School of Design and Architecture
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Rainbow Paths

Freeplay Independent Games Festival Awards 2024: Finalist (Non-Digital Game Award) Rainbow Paths is a series of installations that transforms the ground into modular and site-specific playscapes. Each activation invites children, families, and adults to play the mini-games embedded into the installation and follow the colourful branching paths. The mini-games encourage the public to play, sing, dance, clap, listen, and observe their way through the installation, searching for hidden objects and noticing the environment along the way. Each marker is socially-distanced, with the game’s rules written on each marker. No props or devices are needed to play the games. Simply bring along a playful mindset, pick a starting point, and let your imagination guide you through the branching paths. Rainbow Paths have been commissioned and installed in the following forms and locations: Rainbow Bird Playground – Bunjil Place Plaza Rainbow Laneway – Degraves St (as part of Moomba Festival 2021) Rainbow Paths – 4 Ballarat St, Brunswick (as part of the Assemble Papers Mind the Gap Party) Rainbow Paths – State Library Victoria (as part of Playable City Melbourne) Rainbow Paths: Library Edition – Elizabeth St Pop-Up Library Rainbow Paths: Dinosaur Edition – Perth Cultural Centre Rainbow Paths: Love Edition – […]
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Street Tape Games

Freeplay Parallels 2020: Official Selection A direct response to COVID-19, Street Tape Games is a temporary installation that invites the public to play beloved street and playground games redesigned with social distancing. Using social-distancing tapes to create playful markings on the ground, Street Tape Games is about reactivating public space and encouraging the community to come out and play again after lockdown. Through facilitated play sessions, imagine playing childhood favourites such as Foursquare, Tunnelball, and What’s the Time, Mr Wolf without body contact or touch. Initially conceptualised as part of the Test Sites Online 2020 program, Street Tape Games was presented at the following: Siteworks (Melbourne, 2020) Fawkner Festa (Melbourne, 2021) Freeplay Independent Games Festival (Melbourne, 2021) JUMP Festival (London, 2021) Young V&A’s Play in the Pandemic virtual exhibition (online, 2022) Read more about the conceptualisation and design of Street Tape Games at the Play Observatory and in our JUMP Festival interview. The project is supported by the City of Melbourne Arts Grants and Festivals Moreland Development Program, and created in collaboration with Chad Toprak.  
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Heartree

Freeplay Independent Games Festival Awards 2021: Finalist (Experimental Game Award) Heartree is an interactive tree installation that reconnects players to the natural and Indigenous histories of Brunswick through touch, audio and play. It is a part of a bigger project called Playable City Brunswick that was completed in collaboration with the Moreland City Council and Dr. Troy Innocent. The purpose of the project is to reconnect people to the “lived experience” of Brunswick through urban play. Different soundscapes play when players physically touch the tree trunk (to feel the “heartbeat” of the tree), or the six ropes that hang from the branches. Multiple players can play Heartree simultaneously to create different layered soundscapes. Heartree plays on the idea that it is only through our connection with the land, does it reveal its past stories to us. What if every tree had a story to tell? Heartree was completed as part of my third semester studio project for the Master of Animation, Games & Interactivity program at RMIT University. Collaborators: Israel Carter (Sound Design)
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